In this project, I was tasked in rendering a chair for a client and illustrating it to make it look real. I experimented with different tones, blur, gradients, and layers, working around the chair and editing opacity if needed. This chair was simple to select due to it having a dark color compared to the light wall behind it. It stood out and that made things easier to be rendered. Specific parts of the chair were also grouped, and layering/stacking helped in the process and made work quicker.